Miguel Pawlowski

Student of Interaction Design

Hi, my name is Miguel. I am 21 years old and I am studying Interaction Design at the University of Applied Science Schwäbisch Gmünd in southern Germany.

For me as a designer it is necessary to have a creative and a structural interplay in my work, to develop innovative design solutions. Especially user-oriented and user-friendly interfaces are crucial.
My contemporary attention is oriented towards Interface and Exhibition Design. The aim of every project are interactive prototypes including motion design, which give the client not only the look but also the feel of a product.

Currently I’m an Interaction Design Intern at MING Labs Shanghai. My scope of duties is focussed on UI and UX in close collaboration with the developers.

  • Germanwings – visual and conceptional redesign

    Redesigns are typical projects for designers. In this project we did a structural and visual redesign of the booking website of ”Germanwings". We tried to use the Corporate Design equal to our research.

    CONCEPT – Our concept is based on fast and easy bookings without advertisement. The booking website should convey confidence and safety that the user feels secure by entering personal information to the system. Therefore the design has a clear, friendly and handy interface.

    PROGRESS BAR – The progress bar is positioned at the top of the website and is at any time visible. You can see what kind of steps have already been completed and which are pending. Your main inputs will automatically appear if you continue to the next step.

    HIGHLIGHTS – In principle the process of booking seems very similar to any other, but notice the details of the neat arrangement, common theme and the self-explanatory functions. Little big details are scattered to humor the user through the booking process.

    At the beginning you have the choice to either use a map or text input to enter your favorite destination. If you just have a certain budget without a specific destination you are able to set a price range and see which destinations are in your reach. When using the map, it will automatically zoom in or out to show you the radius of destinations you are able to reach.
    At a later stage of your booking process you can pick your individual dates. A hover state is showing you a price range of the previous and the following three days, highlighting the cheapest one.

    Before you finish your payment you will get a total overview to review all your informations regarding the booking process. Every detail will be clearly listed for you to check one more time.


    Partner: Werner Schäfner
    Advisor: Jürgen Graef

    Software: Photoshop, Illustrator, After Effects
    Prototype: HTML / CSS / JS

    February 2015

  • Heat – home automation

    SITUATION – Nowadays home automation is an popular topic. On the one hand there are systems and applications which are good, but also quiet expensive. On the other hand there are these applications which are for free, but do not really work.
    Heat is a short project which was developed over a two week period for a friend of mine. It is an application which communicates easily with a standard heating system.

    INTERFACE – After starting the application you get an overview of your flat or the different levels of your house. If a heater is active the temperature is indicated on your smartphone. For configuring your settings in one room just click on it.

    THE CORE – The main menu has a subtly two colored interface. It is divided in two parts. On the top there is a small dropdown menu which gives you information about the weather situations outside which might be important for your settings inside. The core of the application is the clear spincontrol with which you mainly configure your settings. In evidence are the numbers next to the spincontrol that gives you directly feedback.

    Software: Photoshop

    December 2014

  • Interactive system including tourguide

    Schwäbisch Gmünd has a rich history going back to the second century with lots of different facets.
    We created an Interactive Communication System which allows visitors and interested tourists to experience the city in a totally new way. The two-part system includes an interactive terminal with a map and an interactive iPad tourguide.

    TERMINAL AND MAP – The terminal itself is located in a public building like the townhall. You can inform yourself about the history of the city by reading or looking at historical pictures. By skipping through time the interactive map shows the evolution oft the city as well as its wars and so forth. It is shown as a projection in front of you.
    For a personal discovery later on you can create your own personalized tour through the city. An easy tap on a point of interest (POI) adds the location to your tour. Simultaneously the tour builds itself up on the map.

    TOURGUIDE – After creating your personalized tour you will get an iPad at the reception. For us it was important that visitors do not look on a screen while exploring the city. Therefore our concept is based on sound. You will get the right tour information through notifications and hints at the right place. At some POIs you have the chance to use the overvalue of an iPad. Scan buildings to have an augmented reality experience or change your tour settings whenever you want.

    INTERFACE – As our users are not limited to any age band except of small children and babies, it was very important that the interface can be understand easily. The visitor should understand it at the first look.

    Partner: Florian Ludwig, Nikolas Klein
    Advisor: Roger Walk

    Software: Photoshop
    Prototype: Framer JS, Keynote

    July 2014

  • Soleo – digital care system

    BACKGROUND – Soleo is an application for caretakers which supports their daily workflow. With the subtile and easy to understand interface it helps to document and archive health records even better. On top caretakers will save a lot of time and will be able to improve their care taking for their individual patients.

    GET IN TOUCH – To get quickly in touch with the patients there is an overview which helps the employees to know which patient already is processed and which is not.
    By clicking on a patients profile you get more information about him or her. In the profile menu a sidebar helps to navigate through certain menu points like the biography, case or health record and the medication of each patient.

    SCENARIOS – In case of an injury the caretaker can easily document it shortly on the tablet. Taking photos often helps to see the progression of the injured body part and on top co-workers from the next shift easily see what happened.
    In daily life as a nurse it is important to know how to measure out the medicaments every individual patient needs. The medication menu tells a nurse when, how many and how often the patient needs a medicament.

    INTERFACE – For us it was important to develop a subtile, clear and easy to understand interface without a learning curve. Nowadays caretakers are often in the mid 50’s which means it is harder to understand new technology or interfaces.


    Partner: Ester Harter
    Advisor: Thomas Techert

    Software: Photoshop, Illustrator, After Effects
    Prototype: Keynote

    July 2014

  • SWARM – A Leap Motion controlled game

    Over a two-week period we developed SWARM. SWARM is a game which is programmed with Processing and is controlled via gestures by a leap motion.

    STORY – As the name says, the SWARM is the gist of the game. A swarm of particles flies through a cave. The particles can get caught on the cave’s walls. During the level there are six “Soundspots” scattered. Activate them by flying through with a certain amount of particles which you have to sacrifice. The aim of the game is to activate as many “Soundspots” as possible to build up a piece of music and get to the finish. As a reward you can get a maximum of three medals.

    CONTROL – The game is controlled with a leap motion, a gesture tracking system which can track both of your hands and all ten fingers. The altitude of the swarm can be controlled with your right hand. To get a better control of your swarm, clinch your left hand to a fist to focus the swarm. Now you also can get through tiny openings. But the longer the swarm is focused the further apart the particles will be spread afterwards.


    Partner: Christoph Labacher, Florian Ludwig, Nikolas Klein
    Advisor: Prof. Dr. Franklin Hernandez Castro

    Software: Photoshop, Illustrator, Processing
    Prototype: Processing including Leap Motion

    February 2014